- Author: Nadia Magnenat-Thalmann
- Format: online HTML
- Price: free
This book contains fundamental research in Virtual Human technology. It provides a State-of-the-Art in face and body modeling and cloning, facial and body animation, hair simulation, clothing, image-based rendering, crowd simulation, autonomous behavioral animation etc. More than a dozen of PhDs both from MIRAlab, University of Geneva and VRlab, EPFL, Switzerland have contributed to this book. They have described their recent work taking into account the State-of-the-Art in their field.
Chapters include:
- An overview of Virtual Humans
- Face Cloning and Facial Motion Capture
- Body Cloning and Body Motion Capture
- Anthropomorphic Body Modeling
- Body Motion Control
- Facial Deformation Models
- Body Deformations
- Hair Simulation
- Cloth Simulation
- Expressive Speech Animation and Facial Communication
- Behavioural Animation
- Body Gesture Recognition and Action Response
- Interaction with 3D objects
- Groups and Crowd Simulation
- Rendering of Skin and Clothes
- Standards for Virtual Humans